> For the complete documentation index, see [llms.txt](https://monocerus-world.gitbook.io/monocerus/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://monocerus-world.gitbook.io/monocerus/sparkle-vx/special-traits.md).

# Special Traits

* <mark style="color:blue;">Yield Farming Multiplier</mark> DeFi trait to apply when doing yield farming, it will multiply the $CERUS reward
* <mark style="color:blue;">Attack Booster</mark> MMORPG trait (rate of increase will vary from 10% to 30%)
* <mark style="color:blue;">Defense Booster</mark> MMORPG trait (rate of increase will vary from 10% to 30%)
* <mark style="color:blue;">Speed Booster</mark> MMORPG trait (rate of increase will vary from 10% to 30%)
* <mark style="color:blue;">HP (Hit Points) Booster</mark> MMORPG trait (rate of increase will vary from 10% to 30%)
* <mark style="color:blue;">Dungeon Double Reward</mark> MMORPG trait (Yes/No)
* <mark style="color:blue;">World Boss Double Reward</mark> MMORPG trait (Yes/No)&#x20;
* <mark style="color:blue;">Gamecard</mark> Mini-game trait such as "The Aces of Spades" or "The Nine of Diamonds", for use in Card Game
* <mark style="color:blue;">Booster</mark> Mini-game trait to add energy or other game items when playing Dexterity Game
* <mark style="color:blue;">Celestial Blessing</mark> Mini-game trait to be used in a critical condition when playing Dexterity Game
